Refracções: 2010

quinta-feira, 9 de dezembro de 2010


Gostavas de fugir não gostavas?

Mas não há sitio para onde escapar...

Nem local para te esconderes.

A única coisa que te resta é o inevitável Agora.

Há momentos em que tudo o que procuramos é fugir.

De nós. Dos outros. Do mundo.

Mas por mais que fujamos, e por mais longe que estejamos, não conseguimos fugir do que levamos conosco. Do que nos inunda os nossos próprios tecidos e queremos esquecer.

Há momentos em que tudo o que nos resta, é enfrentar o que nos assusta.


sábado, 13 de novembro de 2010

No silêncio

No silêncio
que dista
entre o fim de um tom
e o rumor do próximo,
encontro-me sentado
sobre o vazio.

Sentado despreocupado
sobre o penasco
contemplando o alto,
as correntes por vezes furiosas
e o manto escuro
em baixo ondulante.

Uma criança
divertida brincando,
brincando com as forças
do universo.

e apontando com o dedo alto
para o desconhecido.


quinta-feira, 11 de novembro de 2010


De que vale a pena
viver uma hora de cobardia,
invês de um minuto de coragem?

De que vale a pena
viver um dia de cobardia,
invês de uma hora de coragem?

De que vale a pena
viver uma vida de cobardia,
invês de uma juventude de coragem?

Viver à sombra do medo,
incapaz de ver o sol da eternidade,
temendo o devir hoje.

O mundo sem a coragem dos puros
transformar-se-á no hóspicio dos loucos.

Por isso,
mesmo na face da morte,
eu terei coragem.
Na imperfeição do meu ser
eu terei coragem.

Só a coragem
pura em amor
pode salvar o mundo.

O que é o ser humano sem a coragem de ser?

Limitado onde as imposições viciosas o mantêm?

Uma besta. Uma besta vivendo num estábulo, obedecendo cegamente ao seu dono, e ao fim do dia ao estábulo retornando.

Coragem. Uma palavra cada vez menos ouvida, sussurrada para não desrespeitar o patrono da festa.


terça-feira, 21 de setembro de 2010

Pela vida...

Que interesse há em viver uma vida
que não se quer viver?

quarta-feira, 8 de setembro de 2010



In June 12, 2003, a red dragon and an enormous white statue-like monster (the queen from Drakengard's E ending) appear mysteriously in Shinjuku, Tokyo, causing heavy casualties. They start inexplicably battling one another. After some time, the behemoth appears to have been destroyed, as he crumbles, and the dragon is shot down by the japanese air force.

Despite the governmental care in hiding the event, having concealed the dragon in a secret research facility, it is leaked to the public generating paranoia and chaos among the population.

In December, an inexplicable fatal disease, in which the victim's body gradually chlorinates, appears in Shinjuku. First a rare condition, came to know a boom in infected in the following months.

Some of the infected start showing signs of violent and destructive behavior. Incidents begin to occur in Shinjuku, causing destabilization and deindustrialization of the zone. International pressure is applied to urge Japan to resolve this health issue.

The disease is named White Chlorination Syndrome, and further studies reveal that the victims either die or become insane.

Tokio Prefectural Hall, located initially in west Shinjuku, is moved, and further proposals to relocate the national government and the Imperial Residence are presented.

As the city's Danger Level reaches 4, transportation stoppages and roadblocks are erected.

The japanese government decrees the physical sealing of Shinjuku, and, despite mixed public opinions, the Wall of Jericho is built.

Further infected displaying insanity are forcefully suppressed, gathering acute international criticism.

Social unrest continues to escalate, as video transmissions from members of the media voluntarily staying within the enclosed region are released. The final take ends in a scream, as a large white figure appears, and and the feedback is cut-off. While initially kept secret, this movie leaks on the internet.

With the efforts of the Japan Self-Defense Forces and vigilant groups in routing out the beserkers, the disease's transmission rate seems to have slowed down. Research on the illness continues.

In May 2006, a breakthrough study about the WCS is made public, suggesting that the insanity and death caused by contamination is determinable at genetical level. It states that people with slight irregularities in specific chromosomes have a high probability of going beserk. (This is later considered as a mistaken interpretation, as the results that served as basis were forged.)

A terrorist attack to the facility holding the dragon's body is prevented, by the security forces, the police and JSDF. Rumors of religious groups' and North America's involvement arise. Official military responses becomes extreme.

Irregularities are found in aerial photographs of Shinjuku, an unusual black spot is noticed. This issue was noted, but authorities dismiss it.

The Jericho Wall is razed, from the inside in February 2008. A sound, similar to the one emitted when the giant white monster fell, is listened. Infected pour out of the barricade, apparently obeying a red-eyed leader, infecting and killing indiscriminately civilians. Japan Self-Defense Forces engage the contaminated, with low success, as they are more organized than expected.

A resurgence of the White Chlorinate Syndrome occurs in the following months. The disease spreads out of Tokyo to all the Kanto region.

The secret facility holding the dragon's body is moved outside of Japan, rumors say, to America.

The motion of relocation the japanese government and Royal Palace to the relatively peaceful Kyushu is approved, and carried.

The conflict spreads, setting all the Honshu island in battle, between the now called Legion (infected) and the army, resembling a civil war. Civilians flee to Kyushu and Hokkaido, while immigrants from Japan start overflowing foreign countries, leading to an international embargo on passengers.

The mysterious illness continues to escalate, leading to an increase in deaths and violence.

Crime skyrockets amidst the chaos, with the government helpless to restore order, being hampered by foreign interferences. A american-japanese joint operation is suggested, but heavily criticized internationaly for its one-sided nature, disfavorable to the country. The government is also undecided, as the cabinet desires to retain the knowledge gained with the situation, as well as feels optimistic about the development of the counter to WCS.

In the following months, due to the raising instability, an accord is forged between the US and Japan, January 2009.

The american armed forces supporting the efforts already in place, broaden the scope of the conflict. The situation tips favorably to the human side. Legion corpses and captives are transported back to the United States.

A plan to bomb Shinjuku is elaborated, as infected continue to pour from the city, and executed, although only a slight decrease in Legion numbers is verified. Studies about the plague continue to progress, but an effective method of fighting is still unclear.

The american and japanese governments discuss the possible nuclear bombing of Shinjuku, leading to mixed reactions towards the measure in Japan, and favourable overseas. The motion is approved.

On the same day as the Hiroshima bombing, August 6, Shinjuku is destroyed. The event come to be known as "a second Hiroshima Tragedy".

The event became the tipping point for more nuclear attacks, affecting all of Japan.

Total destruction of the Legion in Japan is confirmed scientifically in November 2009.

First cases of White Chlorination Syndrome spotted outside of Japan, in China in February 2010. The reappearance of the Legion.

More cases are confirmed in several countries. Various nations join the research on the incurable illness.

Death and the Legion become global, as of April 2010. The resurgence of "Red-Eye" (codename for the apparent leader). Chaos and destruction accelerate through the world.

Research on the dragon's body prove fruitful, leading to the acceptance of the "multiple worlds theory", that states the existence of more than one dimensions of reality. Discovery of a new chemical element, in the body of the white monster, later called "maso".

Further research reveal that maso is the probable cause of the White Chlorination Syndrome, and shows the catalyst effect of heat and nuclear energy in its dispersion. This lead to the conclusion that the strikes against infected zones in Japan only precipitated its propagation worldwide. WCS is now considered an airborne disease.

Breakthroughs in several scientific areas are also made, because of maso.

Research in the "multiple worlds" theory continues.

A terrorist attack occurs in the laboratory holding the red dragon, leading to the destruction of the facility and the disappearance of the body. Rumours connect the event with a extremist religious group.

In March 14, 2014, Project Gestalt is started by the newly created World Purification Organization, in an efford to contain the White Chlorination Syndrome. Research is done in the subject of separating body and soul - Gestaltisierung.

Experiments on the undertaking come to succeed on humans, as do tests of returning "gestaltized" souls to their bodies.

Further investigation is taken into "maso". Attempts of using the element to harness energy from other worlds are met with a favorable outcome, giving birth to "magic".

Gestaltisierung is met with apprehension and scepticism by the general public, failing at gaining popularity. Research on the technique still continues, with the problem of a possible gestaltized soul having lost his body.

A drug called Luciferase, that delays the progress of WCS in the host, is approved in February 2016.

The medicine is used in the creation of a special squad to battle the Legion, with promising success.

The "First Crusade" squad is formed with the mission of vanquishing the infected. They fight bravely, but are ultimately defeated.

It is proved that Luciferase is more effective in younger patients.

Children and adolescents with high physical ability are scouted all over the world, and trained at the newly formed Hamelin Organization, for the purpose of fighting the Legion. The "Fifth Crusade" is then assembled.

Within the japanese government grew the desire of a stronger military force in opposition of the Hamelin Organization, and from that crave is born the National Weapons Laboratory in 2018, with the codename of Murasaki (Purple). Its main directive is to enhance humans by with the use of maso manipulation, in order to create weapons.

Crusaders and Legion reach a standstill as war rages on. The Hamelin Organization continues gaining influence all over the world.

With the combats dragging on and the continuous migrations, the global economy crisis continues to accentuate, and slums expand throughout the world.

Research into replication techniques of human bodies begin, as of January 2025, as part of the Gestalt Project. Preparation of vessels - replicants - for gestaltized souls succeeds. Genetic information for the artificial bodies is taken from the previously processed souls (gestalts).

A critical accident takes place at the National Weapons Laboratory. Subject Number 6 escapes and runs amok. Implementation of Subject 7 as emergence countermeasure is executed.

Experimenting with maso to enhance human ability proves to be dangerous and unwieldy. Progress on the project is stalled, and the facility is scaled back significantly.

The last "Red Eye" is killed in Jerusalem in 2030, by the Hamelin's Thirteenth Crusade. With the death of the leader, Legion lost the ability to conduct unified movement.

The White Chlorination Syndrome continues to spread globally.

February, 2032, the twin processes Gestaltization and Replicantization are announced to the public.

Project Gestalt reaches its final stages. As it grows steadily in popularity around the world, an increasing number of people starts going through to the process, with the corresponding creation of their replicant. The gestalt is left in stasis while the pandemic isn't eradicated, with the non-sentient clone taken under the supervision of programmed overseer androids. This automatons are made to operate continuously, and are placed at various points around the world, working as managers of the "Replication System", recreating it indefinitely. The copies are left to continue the campaign against The Legion, and gather the remaining maso, sent afterwards by the cyborgs to the other world.

In 2033, the Grimoire Noir Project is started. The aim of this undertaking is to, using multiple-world technology, embed gestalts in book-like vessels. Thirteen grimoires are created. Two of them, named Weiss and Noir respectively are designed to open simultaneously after the White Chlorination Syndrome and Legion had been proven vanquished, with the resulting surge of energy causing all gestalts to take control of their corresponding replicants.

With the dispersion Gestaltization underwent globally, it became apparent the existence of an extremely high probability that a gestalt would lose his self-awareness and go berserk some time after the procedure, and eventually die - victims of this condition are called "relapsed". Scientists theorize that timed extractions of maso from a stable gestalt (capable of maintaining its conscience naturally) and posterior infusion in the decaying individual would counter this problem. However there are no successful cases. To find the needed exceptional occurrence, the World Purification Organization starts distributing clones of Grimoire Noir among the poorer segments of the populations throughout the world, and charges the Hamelin Group of tracking the specific specimen.

The number of gestalts grew swiftly over time, still a suitable donor is yet to be found.

[Grimoire Weiss]

Nier, The Novelised Odyssey

I've written a coherent recount of Nier's setting and plot for a website, but as it was considered too literary I'll leave it here for the people interested.

When starting the game, the name of the main character is chosen by the player, but as Nier is his canonical name, he will be treated as so, to remain faithful to the way he was envisioned.
The story presented here is divided in:

1. Prologue - narrates the events prior to the beginning of the game.
2. Chapter 1 - describes the occurrences in the first part of the game, before the time-skip.
3. Intermission - gives an account of developments during Chapter 1 that didn't feature in the game.
4. Chapter 2 - relates to the second part of the game, after the time-skip, including all the endings.
5. Epilogue - provides the final outcome, that succeeds to the end of the game.

Prologue, Intermission and Epilogue are closely inspired in Grimoire Nier (provided as source book for the game in Japan). For more informations, look here.

Chapter 1 depicts closely the first section of the game (prior to Yonah's kidnap), as it is experienced in the first time played.

Chapter 2 is a faithful account of the events in the second part of the game (after the kidnap of Yonah), after the end of the first playthrough. This is important to note because there are hidden dialogue and scenes that appear only after the player finishes the game a first time.

Elements featured in both Chapter 1 and 2 can vary from session to session, as the game has some non-linear elements.

Although the third and fourth endings also featured in the story recap, they are only available from the third play-through onwards (more information in the Endings section).

So read at your own discretion, preferably after finishing the game twice so you don't get spoiled.

Have fun!

domingo, 11 de julho de 2010

O Caminho do Mendigo

No tempo dos grandes reinos exóticos do Oriente, numa estrada de terra e pó sobre o calor abrasador da tarde, um mendigo fazia a sua jornada penosa para um sítio incerto.

Todos os caminhantes que por ele passavam, ora ignoravam-no ora olhavam-no com repulsa. As crianças atiravam-lhe pedras. E ele, continuava a caminhar.

Dois deuses, companheiros e amigos, do alto da sua grandeza e poder, fitavam-no. Um deles, intrigado com tamanho sofrimento pergunta ao outro:

- Porque sofre este homem tanto? Porque tamanhas provações tem ele de passar?

O seu companheiro, silencioso na sua resposta, fez aparecer um diamante, tão grande e precioso capaz de alimentar o pobre e a sua família durante várias gerações, no regaço do caminho.

O indigente andando pesadamente apoiado no seu varapau, desloca-se até ao tesouro, e detém-se, para a curiosidade de ambos os espectadores. Olha-o com os seus olhos cansados e desabridos... e continua para o seu destino.

O deus curioso, compreende então a sua lição. E o diamante desaparece misteriosamente.


domingo, 4 de julho de 2010


"Once the King. Once the fool."

- We're alike you and I. We're all parts to play in this play, you see.

Then he swings from one balcony to the next, playful. Out of reach...

- Friends before, now enemies! Maybe lovers in the next one. Such are the thrills of life.


sábado, 3 de julho de 2010


De parto difícil
apartado da mãe
nascido para o mundo.

Poema da Folha

Sem uma
das suas metades
não é completa.

Pousada em muros
esquecidos pelo tempo.

Submergida na lama
do rasto do pneu.

Resguardada no sossego
do canto de uma velha porta.

Afastada pela violência
de uma bota apressada.

Atirada pela vassoura
para o meio da rua.

Deitada contra o vidro
de uma janela fechada.

Desfeita pelos dedos
meticulosos e cansados.

Dançando suavemente
na brisa da tarde.

Nadando na água tépida
do riacho.

Aniquilada pelos dentes
sôfregos e implacáveis.

Aí jaz a folha.

Aí, jazem as folhas.

A folha, tal como qualquer remanescência de vida, encontra-se dançando na existência.


quinta-feira, 3 de junho de 2010

Azanagi e Azanami

Dois filhos do céu, a oriente nascidos, sob o toldo das estrelas e sobre manto da solidão, envoltos em sensibilidade.

Descendentes dos mesmos sonhos, irmãos, e personagens de tragédia, cumprindo o desejo invocado, trazendo a luz a um mundo escuro.

De filhos, a irmãos, de irmãos a pais de uma nação. Criadores de terra, apartir da água, e vida apartir do pó.

Mas dentro do tempo tudo passa, e o pouco que fica se escapa, e assim a morte apartou Azanami de Azanagi.

O deus solitário, só na sua presença e mágoa, jurou romper com as linhas do esboço dirigido do destino, e trazer à vida o que a morte lhe tinha roubado.

Decidido desceu pelo submundo, cada vez mais negro e assustador, em busca de seu amor, procurou e procurou até que o encontrou. Falou-lhe de sua dor, da sua solidão, contou-lhe o egoísmo que a implorava para si.

Azanami, ouvindo o seu coração bater, pela primeira vez desde que morreu para o mundo dos vivos, pediu a Azanagi para esperar, enquanto rogava pela sua forma à ordem que a acorrentava naquele lugar.

Comovido pelo amor dos dois, o destino nada podia argumentar, e deixou a alma ascender à superfície, enquanto o seu corpo regressava da morte.

Azanami conhecendo a natureza mundana de Azanagi, rogou para não a olhar até à luz do sol os cobrisse aos dois.

Ele assentiu ao pedido invulgar, ébrio de alegria, até que a luz entrecortada se assumiu na distância, quando a curiosidade foi mais forte que o seu voto, e olhou para a sua consorte, regresssando da morte, e o amor gelou. Assustado pela visão que os seus olhos lhe davam a ver, fugiu aterrado.

Azanami, destroçada e furiosa, correu atrás de Azanagi para o matar, antes de se escapar das trevas, mas o destino assim não o deixou.

Sem razão de viver, ferida e magoada, Azanami deixou-se ficar só na escuridão, jurando ao outrora seu amor, matar mil dos seus descendentes em cada novo dia, ao qual o deus retorquiu que faria nascer outros mil e quinhentos.

Assim a Morte permeia toda a criação, escolhendo indistintamente os mortos entre os vivos, perpetuando pelos tempos a vingança de um amor.

Dedicado a ti Frankie, na côr que tu tanto adoras, com os votos de que melhores rápidamente, e o teu aniversário seja um dia de mais alegria do que de tristeza. Um momento que abarque nas tuas lágrimas salgadas a alegria do amor.


quarta-feira, 28 de abril de 2010

The Verve - Lucky Man

Every music is like a mirror, and people see in it what they want to see. That's what beautiful about words but also their demise, since it's difficult to transmit an objective message.

To me this music symbolizes the fact that attraction is born from the senses, but love is born from one's mind, and generally from attraction.

And when we love ourselves in our minds it can last as long as the mind continues to exist, contrary to when we place it in something exterior to us.

And it also speaks of the impermanence of happiness - a change -, and the fact that we decide what makes us happy. The love of a fair maiden, the acceptance and love of oneself...

And he feels a lucky man with fire in his hands, because he feel that he discovered it for himself, and he discovered the freedom in happiness and love.

That's my interpretation. Where my mind's at.

(Esta é a minha interpretação da música, submetida em


domingo, 11 de abril de 2010


And what if what we learn is what we've forgotten in the first place?

The common knowledge that binds us, but we only find glimpses time and time again, when our mental chains are at their weakest.

In this life nothing is certain, but we can always question and look for the answers of our questions.

quinta-feira, 8 de abril de 2010

O tempo...

O tempo voa, porque nunca pára.

Cada momento é um uma memória.

Ora ausente,
Ora presente,
Ora esquecida.

Tudo passa, e as estações mudam...
Levando o tempo, com elas.

terça-feira, 6 de abril de 2010

Prenúncio de Morte

A agitação...
A insubmissão ao futuro,
a rebeldia perante o rumor
próximo e expectante.

O cansaço...
Os membros exaustos,
o corpo aquietando,
preparando o desfecho.

A aceitação.
A consciência viva,
o medo que se esvai,
a calma que perspassa.

Apenas mais uma partida
na alma eternamente viajante.

No tempo do medo, da confusão e da ignorância, onde uns fogem da morte, outros a chamam, e alguns esperam a sua chegada, convém pensá-la, para não viver na sua sombra.

Muitas teorias a explicam e a descrevem, mas nenhum ser vivo a experimentou, embora alguns tenham já subido ao seu pórtico, e a ouvido, mas poucos são o que o dizem.

A morte, tal como o nascimento, ocorre a todos os seres que vivem, e a sua inevitável chegada é tão natural como o vento, que se escapa por qualquer fenda e anuncia a mudança de estação.


sábado, 27 de fevereiro de 2010


Na face da mudança constante, que destroí o mais ávido esforço, o melhor é construir pouco, e à medida da necessidade. Não o soberbo, nem o nada, mas o pouco, que se converte no preciso.

terça-feira, 2 de fevereiro de 2010


- How easy it is for a man to lose himself in the hands of fate...

- But wasn't he already lost in them from the beginning?

Geralmente a mente vê a vida como algo passível de ser controlado, onde o destino é feito por duas mãos numa folha de papel. Mas será assim?

Será tudo tão passivo e previsível, que nos deixe dominar e impôr a nossa vontade?! Ou por outro lado estaremos nós, na nossa ilusão de controlo, apenas brincando com as areias do tempo, esperando a nova maré?